


Dirt 5 continues in that vein with a versatile approach to weather and road conditions - at least visually.Įvery track in the game can be experienced in the rain, snow, sun, or all of them together.

Dirt games were always about the terrain, so the road and weather conditions had to be taken into account and could impact vehicle handling and the approach to driving. That isn't wrong, but like many things in Dirt 5, there is more an illusion of diversity than actual tangible depth. On paper, that might look like an advantage to show off more diverse climates and environments. There's no open world to cruise around in, and the game design is rather traditional, with 75 tracks in 10 locations around the world, including Greece, Nepal and Norway. I'm a huge fan of the Forza Horizon series, so the prospect of Dirt 5 stepping into the ring and competing with one of my favorite racing games is a great move. While the colorful design and flashy visuals do their part to support the festival vibe, Dirt 5 often feels like a mediocre arcade racer wrapped in AAA production design with little substance to offer once the first few races are in the bag.
#Dirt 5 ps4 driver#
Dirt 5 takes cues from Forza Horizon to create a racing festival in which you rise in the ranks as a driver through several events and across 10 worldwide locations. Whereas its direct predecessor, Dirt 4, tried a new path with procedurally generated rally tracks, Dirt 5 abruptly turns toward its competition. Expectations were set for Dirt 5 long before the game appeared on store shelves. Whereas Dirt Rally catered to a simulation-craving audience, Dirt went into an arcade direction with simpler physics and vehicle behavior. Codemasters has been going strong with its Dirt and Dirt Rally series.
